3-D Modeling Projects - Triceratops
Character Project - Modeled a triceratops for the character project for 3D-Modeling. The basic mesh was done in Maya and then exported to Zbrush where the muscle and bump detail was applied. The final model was rendered with a bump map from Zbrush level 5 to level 3 and a displacement map from level 3 to level 1. For the horns, I applied a procedural shader and bump map using Maya shaders. The texture was applied using Zbrush, and then imported back into Maya for the rigging and animation work. The animated character can be found in the [Special Effects] section of the site.


Character Animation Scene - Triceratops Clip
Character and Environment - Created a short clip animating my triceratops character model in an outdoor environment scene. Used fur effects for the grass, and bumped and textured the ground for the small visible patches of dirt. Used the sculpt 3D geometry tool to create the elevation change for the ground and the mountain. The sky and clouds use fluid effects containers, as does the explosion at the end of the clip originating from behind the mountains.