Machine Project - Modeled the P51 Mustang American WWII Fighter. Used Maya for the model
and textured using ZBrush. I created two textures so that there could be two different planes
for the dog fight sequence I rendered for this project (The second texture is actually
the same model but with the paint of the Supermarine Spitfire). The clip can be found in the
[Special Effects] section of the website, as well as at the botom of this page.
Details - Used a mental ray mia material for the glass. You can see portions of the cockpit
through the glass. The light blue reflections are from a sphere that encases the turn table.
Texture - Here's another picture of the second plane. The texture is of the British Supermarine
Spitfire Fighter.
Action Shot - Here is a shot of the animation with the two planes fighting. Used a lambeth shader
glow effect for the bullets and machine gun muzzle flash.
WWII Fighters - Created a chase sequence between two fighters. Used glow effects for the bullets and
muzzle flashes. Shot three used a camera that followed behind the spitfire. The sequence uses the ocean
environment shown below. The buoy in shots one and four is set as a boat in the ocean, which can be
seen as it floats along the waves. The flag is attached to the pole as an nCloth object with a wind value set.